Everything You Need To Know About VALORANT Patch 1.02

Patch 1.02 brings with it a litany of changes to menu IU, Map adjustments and the annual Cypher bug fixes. The highlights of the patch include Viper changes and buffs, a surrender option and the reintroduction of Ranked Mode. Here is everything you need to know about VALORANT patch 1.02.

Image via Riot Games

Agent Changes

Viper is finally getting some love. The toxic queen has received changes to her Toxic Screen, Snakebite and Poison Orb. Toxic Screen can now go through terrain and walls, giving it much more utility than it ever had. Snakebite now applies a debuff to anyone in the affected area, Fragile, that doubles damage taken by other sources. Her smoke has had its cool down increased from five seconds to six.

Other Agent changes included giving Reyna a soul and refreshing Jett’s Ultimate after killing Phoenix during his Ultimate. Cypher also got some bug fixes and tweaks. Most notably, his Spycam can no longer see through the teleporter doors on Bind when placed correctly.

Finally, all Agent smokes have been adjusted slightly to decrease vision impairment when entering and exiting.

Ranked Returns

Image via Riot Games

Ranked Mode is back this patch. With it comes changes to the tiers symbols and a new name to the top rank, Radiant. The developers have said they are also working toward balancing matchmaking for players queued together with solo payers.

Map Changes

Some minor sight line changes have been implemented this patch to every map to help create more viable options for pushing specific areas.

Image via Riot Games

Haven has had changes to:

  • Garage Doors
  • Entrance to C Long on Attacker Side
  • Cover in A Lobby restructured to open up the space which allows for additional sight lines and traversal options
  • C Link
  • A Link
  • The Entrance to A Sewer and the bottom of A Sewer
Image via Riot Games

Ascent has had changes to:

  • Defender spawn entrance
  • Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker)
  • Garden entrance
Image via Riot Games

Bind has had changes to:

  • A Bath entrance
  • B Teleporter Exit and B Window entrance
Image via Riot Games

Split has had changes to:

  • Defender Spawn

Weapon Changes

Image via Riot Games

The Bucky’s right-click, slug shot, has had its accuracy values changed to better match the rest of VALORANT’s armory. Running and crouch walking with the shotgun is now much more inaccurate than walking or standing still.

Spike Rush Changes

A new Orb has been added to Spike Rush, along with some changes to what Orbs can be in the same pool. The developers have also toned down some Orbs to create some parity between them.

The Tracer Orb has been added and reveals enemies for .75 seconds after they have been damaged and adds double wall penetration for player’s team. The buff lasts the whole round.

The Plague Orb and Deception Orb have both been nerfed. They also will now appear in the same pool, with only one of them spawning each round. The Plague Orb’s health reduction has been changed from 90 to 50. The Deception Orb’s duration has been reduced to eight seconds and its vision reduction has been decreased by 20%.

The Speed Boost Orb has been changed to Combat Stem Orb. Weapon reload, draw time and spread recovery time has been decreased by 30%. The Orb buff’s rate of fire has been increased by 30% and jump force has increased by 25%.

HUD & UI Changes

All main sections of the VALORANT IU now have a “back” button in the upper left corner instead of the previous “exit” to return to the home screen. A new “options” button has added to the upper right of the UI to give access to Settings, Support, About, Leave Match, and Exit to Desktop buttons. The circle of progress at the top of the home screen for the Battle Pass and Agent Contracts have been removed.

The HUD now has an option for players to display their inventory in the lower right of the screen. There is now an element that tells players when they haven’t spawned because they were AFK.

Quality of Life Changes

A surrender option has bee added to the game. Players can call for a surrender vote by typing /ff, forfeit, concede or surrender in the chat. Each team can call a vote once every half and requires all players to type /yes before it passes. A surrender vote cannot be called for before reaching round eight.

Tagging, the slowdown effect when players are hit by enemy fire, has been reduced dramatically. The reduction is now 70% from its previous 80% for standard fire, and 25% from its previous 35% from wall penetration.

A setting has been added to permanently mute players in chat from the enemy team.

Show More

Declan McLaughlin

I am an Indiana University student with a degree in journalism and a passion for esports. I have written about multiple games, League of Legends, Super Smash Bros. Ultimate and Rocket League, for multiple media outlets. You can catch me dying first every round in VALORANT or trying to get out of Silver in League of Legends.

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button